Hello it's Jay E Moores here. I have been making little indie games for several years now, and I have discovered a lot about myself. I like making games, but I hate publishing my games to the big two mobile platforms. It's so hard. Android Studio and X-code confuse me. With every new phone, everything changes all the time. Permissions, security, plus all the hoops you have to jump through to get published, and then ultimately it's the constant upkeep that makes it hard. You have to publish updates to a mobile game at least every year, or a game will become obsolete on their platform as things progress with smart phones. I want to learn and move on, so I tend to abandon my games for the next one. Windows games make the most sense to me. The Windows game will open and play on any Windows machine forward and backward in time, and that puts the fun back into developing games for me. I can make a Windows game and publish it right here on itchio without hardly any pain at all. More fun for me, and more fun for you.

My video game, Wiggly Loaf is my personal favorite so far. It’s a platform game with physics based challenges set in a chalkboard world that are different each time you play. You can’t just learn the levels and blast through. Random physics elements create all kinds of hilarious dilemmas for Wiggly Loaf to get through, and the game is a lot of fun to play and unlock the bonus levels and extra characters.

But enough about video games, let's discuss me. I'm like most Indie Game Developers, I'm a bit lost, over worked, under paid, and intimidated by what it takes to design, create, and promote all the games I've made. Anyone that has succeeded all alone gets full props from me. I admit I love making the games, but I am still learning so much about the industry and business. Creating long term engagement for day 7 retention. I am slowly learning everything I can... but to be honest, I'd rather be adding a few new levels to my latest game... lol.

If you like to play games, please check out what I have put together. Most of my games are inspired by my favorite art, which tends to be weird and creepy. I graduated MICA art school in 1986. I have taught arts and crafts to kids since 1984 - long before most of you were born! I grew up playing Asteroids, Tempest, and Defender. I am a huge Mario Nintendo fan (who isn't?)
I used to do a lot of Flash animation for the JackOLantern.ORG animated Halloween site back in the day. However, when Apple killed Flash, it came time for me to learn a new animation program. When looking for new software I decided to learn game development instead. I thought cartoons were cool, but cartoons you can control is even cooler. My background in the arts gives me a ton of ideas, references, and inspiration to make amazingly beautiful games that are easy to learn, but difficult to master. I hope at least one of my games appeals to you.
Recently I purchased a new laptop, and when I tried to play Windows PC games, the background music would play, but the sound effects were not there. I discovered that I needed to download OpenAL to deliver the complex 3D audio that video games require. Simply download, unzip, and install OpenAL to your Windows computer so you are sure to get the full immersive experience.
Would you like to play a game? iOS / Android / Windows PC
JEMoores ~ JEMoores.com